




Step forward and become the Traveler – leading humanity’s fight for survival against the Celestials. In this epic sci-fi action-adventure RPG, face our evolution 40,000 years into our future, explore extraordinary worlds, and confront time itself to shape the fate of generations.
EXODUS
My Responsibilities
As a level designer, the work I do is where the work of nearly all departments comes together. As a result, I collaborate with stakeholders from nearly every department to ensure their work is implemented as intended while also advocating for the player's experience.
I care deeply about the player's journey through the story, and do all I can to ensure the gameplay supports the narrative, and the reverse where possible.
I work closely with writers, environment artists, animators, engineers, directors, and more, to ensure the player's experience of Jun's journey has the impact we're shooting for.
An MMO-lite transformed into a co-op Action RPG.
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Wayfinder



Responsibilities
As a designer, I had several responsibilities, including:
Pitch, design, and implement quests in a singleplayer & co-op game
Utilize blueprints to create engaging gameplay
Unify storytelling moments with interesting encounters and events
Past Work
Here are my previous titles. It includes a launched live service title and a game which was nominated for best narrative design in the 2023 narrative design game jam.


Fallsbury Heresy - Game Jam 2023


A visual novel set in a time of witchcraft. Narrative Game Jam 2023 Narrative Design Award nominee.
In addition to writing a portion of the game and illustrating the character art, I oversaw the game's story as a whole, ensuring the choices made by the player felt impactful and were consistent with the overarching story.
Crowfall - Launched 2021
An MMO set in a procedurally generated world with complex guild vs guild combat, territory control, and castle building.
On this project I was part of a strike team focused on creating the New Player Experience, writing thousands of lines of dialogue all focused on teaching the game's many systems.





